Challenge 10: Socially Conscious Game

Posted in 1 on May 13, 2009 by dbark

For this challenge I decided to make a game around recycling and how important it is to the environment Continue reading

Challenge 8: Theme and Message

Posted in 1 on May 13, 2009 by dbark

My game based on a theme and message revolves around the tragic event of Hurricane Katrina.  I took the fact that most of the survivors of this horrible disaster decided to raid the retail stores around the area and take products that they did not need in order to survive.  For example, some folks went in to Walmarts and took flat screen TVs and toys for their kids. Continue reading

Digital Game

Posted in 1 on May 4, 2009 by dbark

My digital game is very simple to play with a simple idea that created the basis for making the game. Continue reading

Advance Prototyping Comments

Posted in Uncategorized on April 1, 2009 by dbark

I read the article on advanced prototyping and came to find that it was very interesting in content.  I have not played the game Spore yet but I have seen many still shots and gameplay video to get the idea of the mechanics.  The advanced prototyping article helped me understand how they created the game and the mechanics behind the creation of the creatures and how they were able to do that.  Spore is a very successful game that uses the user’s creativity more than any game yet.  From the article I got that the game took a lot of time to make with the use of advanced prototyping.  I think that without the use of advanced prototyping than the video games that we play now would not exist.

Paper Prototyping Comments

Posted in Game Designs on April 1, 2009 by dbark

I read the article on the website about paper prototyping.  I came to find it very interesting but also very simple.  The concept of using prototyped paper games first to eventually be put on to the iphone was kind of basic.  I thought that game designers always created paper prototypes of the games that they would eventually put on video game devices.  I thought that the smiley face puzzle prototype that they created, was very easy to solve and can’t believe that the testers had a hard time figuring it out.  It was a good article but I feel like I already know all about the concept.

7th Challenge: Modifiable Play Field

Posted in 1 on March 16, 2009 by dbark

For this challenge I created a game that has a game board that shifts its game play by the chance of a dice.  The game board is circular and has layers that move with every turn.  Each layer has a path with a limit of four places to move.  White spaces can be moved on to and black spaces are areas that can not be moved onto.  Rings can only be moved in the direction marked in black areas.  Players can move rings where ever they want to achieve an advantage or to cause other players to be at a disadvantage.

Game Play

Players roll dye to see who goes first.  Player rolls once to decide what ring to rotate.  Example, if a player rolls a four they rotate the fourth ring of the circle.  Rings are assumed to be mark biggest ring is one, through to the smallest ring which is six.  Once the player moves and is stationary the player flips a coin to move their game piece.  Player can move only within the ring that they are on either left or right or both unless they have aligned the next ring to move on to.  Heads=1 space moves and Tails=2 space moves.  

How to Win

The player that reaches the center of the rings or the space that is marked in the center of the circle first. 

 

Continue reading

6th Challenge: Narrative Game

Posted in Game Designs on March 16, 2009 by dbark

For this challenge I decided to make a game that is mostly based on the classic board game of Clue.  Instead of proving who committed the murder and with what, my game has you prove your innocence with the evidence that you find around the crime scene.  The theme is that a murder has been committed in a house and their are 4 suspects.  You have to become your own personal detective to prove that you did not commit the crime and prove which suspect did it.  It is very important that players keeps track of their evidence (written down or the evidence cards) and never show the other players what they have collected throughout the game.  The majority of the evidence cards will have players filling in what they want to happen and fill in the blank story lines.  Players roll dice to see who goes first.  Dice roll determines how many spaces they move.   Continue reading