7th Challenge: Modifiable Play Field
For this challenge I created a game that has a game board that shifts its game play by the chance of a dice. The game board is circular and has layers that move with every turn. Each layer has a path with a limit of four places to move. White spaces can be moved on to and black spaces are areas that can not be moved onto. Rings can only be moved in the direction marked in black areas. Players can move rings where ever they want to achieve an advantage or to cause other players to be at a disadvantage.
Game Play
Players roll dye to see who goes first. Player rolls once to decide what ring to rotate. Example, if a player rolls a four they rotate the fourth ring of the circle. Rings are assumed to be mark biggest ring is one, through to the smallest ring which is six. Once the player moves and is stationary the player flips a coin to move their game piece. Player can move only within the ring that they are on either left or right or both unless they have aligned the next ring to move on to. Heads=1 space moves and Tails=2 space moves.
How to Win
The player that reaches the center of the rings or the space that is marked in the center of the circle first.
Responses
I played my game with my family over the weekend. Their responses were that the game play was very easy and entertaining. Their only problem with the game was that it takes a long time to play because you have to go through a lot of turns to get the desired ring that they wanted to move in their favor.


March 17, 2009 at 4:41 pm
Andrew,
I’m glad you got to get your game tested at home, but you really should have them tested in class. There is plenty of time to get them tested, even if you have to do it a week later. Your testers will be able to give you better feedback.
That said, I like the idea of a map with rotating parts. How do you think you can speed up play? Does it have to do with the dice rolls? Remember the chance of the desired ring moving is 1:6 and you’re only moving one or two spaces per turn.
Could you also combine dice rolls with movement rolls (i.e. odd dice roll is movement of 1 space; evens is 2)?
Devin Monnens